actionscript 3 - How to get mt character to attack -


i'm trying create beat em game , right got character attacking. have 3 attack animation far , works about. want, if player presses attack button character attack , if player keeps pressing attack button continue attack sequence (note: no want if player holds down key, has key press).

the problem if keep mashing attack button attacks problem goes next attack animation attack button down , don't want that. how can make go next attack animation once current attack animation has finished instead of jumping next frame midway of it's current attack animation. want character finish attack , if player still keys in attack key go next attack frame otherwise stop. have done far

package  {     import flash.display.movieclip;     import flash.events.event;     import flash.events.keyboardevent;     import flash.ui.keyboard;      public class player extends movieclip     {         //attack variables         var attacking:boolean = false;         var punches:int = 0;         var punching:boolean = false;          public function player()         {             stage.addeventlistener(keyboardevent.key_down,keypressed);             addeventlistener(event.enter_frame,update);         }          function keypressed(event:keyboardevent):void         {             //note: need these listeners here             stage.removeeventlistener(keyboardevent.key_down, keypressed);             stage.addeventlistener(keyboardevent.key_up, keyup);                  //if key down                 if (event.keycode == 65)                 {                     attacking = true;                     punching = true;                     punches++;                 }         }          function update(event:event)         {             //if player not attacking             if (attacking == false)             {                 punching = false;                 punches = 0;             }                else if (attacking == true)             {                  if (punching == true)                 {                     gotoandstop('jab' + punches);                 }             }          }           function keyup(event:keyboardevent)         {             stage.addeventlistener(keyboardevent.key_down, keypressed);          }     } } 

also within last frame of every attack animation have put down

import flash.display.movieclip; import flash.events.event;  stop(); movieclip(parent).attacking = false; movieclip(parent).punches = 0; 

not sure if method best way around or should create extended class/arrays if how this

change

            if (punching == true)             {                 gotoandstop('jab' + punches);             } 

to

            if (punching && !attacking)             {                 gotoandstop('jab' + punches);             } 

so basically, make sure animation isn't playing before (re)plays animation.

edit: though calling gotoandstop while still on frame, replay animations of children movieclips.


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