view - Making distant object always appear larger in OpenGL without recalculating vertex positions -


http://i.imgur.com/fvuxgdj.jpg

i rendering 3d scene needs have viewing angle same of human eye, however, need objects distant appear larger in scene.

say had long, narrow rectangular prism above camera extending distance. prism appear large close user, taper of distance, becoming thin, pixelated line. trying prevent. want way make prism taper of more slowly, more of length visible, without expanding part close user. current solution split many every growing rectangular prisms go off distance, approach computationally costly.

is there way can manipulate system make distant objects appear larger, without changing view angle, i.e. without 'zooming in' on scene? key scene must not appear distorted. should if distance objects have grown.

i not sure avenue take achieve goal. original thoughts manipulations of view matrix, recognize that may not help.

clarification , more drawings available upon request.

you seem looking non linear projection (not straightforward)

the paper or paper propose method (look @ related work other methods)


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