java - setContentView is not working with GoogleApiClient on release apk -


i've implemented google play games api in game recently, issues appeared after that.

the problem reason game not loading custom view class when start aplication , call method setcontentview() happens when build release version of apk.

gv = new gameview(this); setcontentview(gv); //not loading on release version or if debuggable set true in build.gradle 

i tryied put line on build.gradle

debuggable false

the result release version started working line cant upload playstore , reason of thread obviusly because need working on playstore.

some notes of test:

  • the google play services connects both release , debug apks, in release black screen appears isntead of gameview class
  • the setcontentview() doesn't works when running apk on release version or if debuggable set true in build.gradle.
  • the setcontentview() works fine when running apk on debug version
  • the setcontentview() works fine if load xml file in situations (but game doesnt uses xmls).

main activity class

public class main extends activity implements googleapiclient.connectioncallbacks, googleapiclient.onconnectionfailedlistener {     gameview gv;      public static dbhandler db;     public static string version = "0.0.0";      public static googleapiclient mgoogleapiclient;      @override     protected void oncreate(bundle savedinstancestate) {         super.oncreate(savedinstancestate);         fullscreen(true); //pre estabelece o tamanho da tela deixando no fullscreen primeiramente          (toast.maketext(this, "inicializando gameview", toast.length_short)).show();         gv = new gameview(this);         setcontentview(gv);          // create google api client access play games services         mgoogleapiclient = new googleapiclient.builder(this)                 .addconnectioncallbacks(this)                 .addonconnectionfailedlistener(this)                 .addapi(games.api).addscope(games.scope_games)                 // add other apis , scopes here needed                 .setviewforpopups(gv)                 .build();         // ...         //setcontentview(r.layout.loading_screen);          db = new dbhandler(this);         log.w("main", ""+db.getpointscount()+" - registros encontrados.");          //versao ---         packageinfo pinfo = null;         try {             pinfo = getpackagemanager().getpackageinfo(getpackagename(), 0);             version = pinfo.versionname;         } catch (packagemanager.namenotfoundexception e) {             e.printstacktrace();         }// ...      }      protected void ondestroy(){         super.ondestroy();         gv.relase();     }      @override     public void onwindowfocuschanged(boolean hasfocus) {         super.onwindowfocuschanged(hasfocus);         fullscreen(hasfocus);     }     void fullscreen(boolean hasfocus){         if (hasfocus) {             final view decorview = getwindow().getdecorview();             decorview.setsystemuivisibility(                     view.system_ui_flag_layout_stable                             | view.system_ui_flag_layout_hide_navigation                             | view.system_ui_flag_hide_navigation                             | view.system_ui_flag_fullscreen                             | view.system_ui_flag_layout_fullscreen                             | view.system_ui_flag_immersive_sticky);}     }        @override     protected void onstart() {         super.onstart();         mgoogleapiclient.connect();          log.e("main","conectando ao google play...");     }      @override     protected void onstop() {         super.onstop();         mgoogleapiclient.disconnect();          log.e("main","desconectado da google api playgames!");     }      @override     public void onconnected(@nullable bundle bundle) {         log.e("main","onconnected");         games.achievements.unlock(mgoogleapiclient, "cgki8au7i4oueaiqag");          (toast.maketext(this, "conectado ao google play game", toast.length_short)).show();       }      @override     public void onconnectionsuspended(int i) {         log.e("main","onconnectionsuspended");     }      @override     public void onconnectionfailed(@nonnull connectionresult connectionresult) {         log.e("main","onconnectionfailed");         (toast.maketext(this, "não foi posivel conectar ao google play services.", toast.length_short)).show();     }  } 

build.gradle

apply plugin: 'com.android.application'  android {     signingconfigs {         dannarkkey {             keyalias 'dannark'             keypassword '23021994'             storefile file('c:/users/daniel/androidstudioprojects/dannarkkey.jks')             storepassword '23021994'         }     }     compilesdkversion 23     buildtoolsversion "21.1.2"     defaultconfig {         applicationid "com.jumpers.gamelogic"         minsdkversion 14         targetsdkversion 21         versioncode 24         versionname "2.7.4"     }     buildtypes {         release {             debuggable false             minifyenabled false             proguardfiles getdefaultproguardfile('proguard-android.txt'), 'proguard-rules.pro'         }     } }  dependencies {     compile filetree(include: ['*.jar'], dir: 'libs')     testcompile 'junit:junit:4.12'     compile 'com.google.android.gms:play-services:9.0.0' } 

gameview.class

/**  * created daniel on 19/03/2016.  */ public class gameview extends view implements runnable {     context context;     private static final int interval = 10;     private boolean running = true;     private paint p;     public static hud hud;     public static printtext pt;     public static arraylist<spawnmessagewindows> spawnmsgs = new arraylist<>();     public static scorescreen scorescreen;     public static handleeventstouchsspawnedobjects handleeventstouchs = new handleeventstouchsspawnedobjects();      public static load load;     public static fase fase;     public static player player;     public static menu menu;     public static camera cam;      bitmap layerimg2;     public static canvas layer2;     public static latercanvas latercanvas;      public static int lar;     public static int alt;      public static int touchfocus = 0;      public static arraylist<string> variaveisname = new arraylist<>();     public static arraylist<float> variaveisvalue = new arraylist<>();      private long pretime = 0;     public static int timeingame = 0;      public static boolean isplaying = false;      // blocksidsusedfortutorial tem o objetivo de mostrar menssagens de tutorias pela primeira ves caso vc nunca tenha usado     // um script, se tiver dentro dessa lista, entÃo mensagem nao aparecera.     public static arraylist<integer> blocksidsusedfortutorial = new arraylist<>();      public gameview(context context) {         super(context);         this.context = context;          load = new load(context);          p = new paint();         thread t = new thread(this);         t.setpriority(thread.min_priority);         t.start();         pretime = system.currenttimemillis()/1000;          addvariavel("variavel1", 0); //teste         addvariavel("valor3", 0); //teste         addvariavel("valor4", 0); //teste         addvariavel("valor5", 0); //teste         addvariavel("valor6", 0); //teste         addvariavel("valor7", 0); //teste         addvariavel("valor8", 0); //teste     }      void init(){         while (getwidth() == 0){ }//aguarndando getwidth         lar = getwidth();         alt = getheight();         player = new player();         fase = new tutorial_001(context);//new fase1(context);         hud = new hud();         pt = new printtext();         menu = new menu(context);         cam = new camera(getwidth(), getheight(), player);          layerimg2 = bitmap.createbitmap(lar, alt, bitmap.config.argb_8888);         layer2 = new canvas(layerimg2);         latercanvas = new latercanvas(context);          setontouchlistener(new view.ontouchlistener() {             @override             public boolean ontouch(view v, motionevent event) {                 //int action = event.getactionmasked();                  textkeyboard.handletouch(v, event);                 numerickeyboard.handletouch(v, event);                 hud.handletouch(v, event);                 menu.handletouch(v, event);                 cam.handletouch(v, event);                 handleeventstouchs.handletouch(v, event); //segura todos os eventos de objetos criados posteiormente                  return true;             }         });     }      @override     public void run() {         init();          while (running){             try {                 thread.sleep(interval);             }catch (exception e){                 toast t = toast.maketext(getcontext(), "game loop:"+e.getmessage(), toast.length_long);                 t.show();                 log.e("gamelogic", "gameloop erro inesperado: "+e.getmessage());             }             update();         }     }      public void update(){         //dispara o metodo de desenho         postinvalidate();         timeingame = (int)((system.currenttimemillis()/1000)-pretime); //tempo jogado em segundos     }      public void draw(canvas c){         super.draw(c);         if(c!=null && player != null && hud != null && menu != null && cam!=null) {             c.drawcolor(color.black);              if(isplaying) {                 cam.draw(c, p);                  hud.draw(c, p);                 pt.draw(c, p);                  if(scorescreen != null) {                     scorescreen.draw(c);                 }                  latercanvas.drawbeforemsgs(c); //desenha todos os desenhos sobrepostos na mesma canvas.                  if(spawnmsgs.size() > 0){                     spawnmsgs.get(0).draw(c, p);                 }                  latercanvas.drawaftermsgs(c); //desenha todos os desenhos sobrepostos na mesma canvas.                 //c.drawbitmap(layerimg2,0,0,p);              }else {                 menu.draw(c, p);             }         }     }      public void relase(){         running = false;     }      public static void addvariavel(string variavelnome, float variavelvalor){         if(variaveisname.contains(variavelnome) == false) {             variaveisname.add(variavelnome);             variaveisvalue.add(variavelvalor);         }     }     public static void removevariavel(int index){         variaveisname.remove(index);         variaveisvalue.remove(index);     }     public static void setvariavelvalor(int valiavelindex, float variavelvalor){         variaveisvalue.set(valiavelindex, variavelvalor);     } } 


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