python - Im getting an error in the shell whenever enter is pressed when I'm changing the board size -


have @ changeboardsize() it'll part of while loop have change i'm not sure change or change to. appreciate done in anyway. ignore because trying character count can post this.

import random  def setupgameboard(board, boardsize, playerinitials, computerinitials):     row in range(1, boardsize + 1):       column in range(1, boardsize + 1):         if (row == (boardsize + 1) // 2 , column == (boardsize + 1) // 2 + 1) or (column == (boardsize + 1) // 2 , row == (boardsize + 1) // 2 + 1):           board[row][column] = computerinitials         elif (row == (boardsize + 1) // 2 + 1 , column == (boardsize + 1) // 2 + 1) or (column == (boardsize + 1) // 2 , row == (boardsize + 1) // 2):           board[row][column] = playerinitials         else:           board[row][column] = " "  def changeinitials(playername):     print("enter initials for", playername, "'s piece")     playerinitials = input()     playerinitials = playerinitials.upper()     print("enter initials computer's piece")     computerinitials = input()     computerinitials = computerinitials.upper()     return computerinitials, playerinitials   def changeboardsize():     boardsize = int(input("enter board size (between 4 , 9): "))     while not(boardsize >= 4 , boardsize <= 9):         boardsize = int(input("enter board size (between 4 , 9): "))         if boardsize != [4, 5, 6, 7, 8, 9]:             changeboardsize()         elif boardsize == " ":             changeboardsize()     return boardsize  def gethumanplayermove(playername):     print(playername, "enter coodinates of square want place piece: ", end="")     coordinates = input()     if coordinates.isdigit():         movevalid = true      return int(coordinates)  def getcomputerplayermove(boardsize):     return random.randint(1, boardsize) * 10 + random.randint(1, boardsize)  def gameover(board, boardsize):     row in range(1 , boardsize + 1):       column in range(1, boardsize + 1):         if board[row][column] == " ":           return false     return true  def getplayersname():     playername = input("what name? ")     return playername  def checkifmoveisvalid(board, move):     row = move % 10     column = move // 10     moveisvalid = false     if board[row][column] == " ":       moveisvalid = true     return moveisvalid  def getplayerscore(board, boardsize, piece):     score = 0     row in range(1, boardsize + 1):       column in range(1, boardsize + 1):         if board[row][column] == piece:           score = score + 1     return score  def checkiftherearepiecestoflip(board, boardsize, startrow, startcolumn, rowdirection, columndirection):     rowcount = startrow + rowdirection     columncount = startcolumn + columndirection     flipstillpossible = true     flipfound = false     opponentpiecefound = false     while rowcount <= boardsize , rowcount >= 1 , columncount >= 1 , columncount <= boardsize , flipstillpossible , not flipfound:       if board[rowcount][columncount] == " ":         flipstillpossible = false       elif board[rowcount][columncount] != board[startrow][startcolumn]:         opponentpiecefound = true       elif board[rowcount][columncount] == board[startrow][startcolumn] , not opponentpiecefound:         flipstillpossible = false       else:         flipfound = true       rowcount = rowcount + rowdirection       columncount = columncount + columndirection     return flipfound  def flipopponentpiecesinonedirection(board, boardsize, startrow, startcolumn, rowdirection, columndirection):     flipfound = checkiftherearepiecestoflip(board, boardsize, startrow, startcolumn, rowdirection, columndirection)     if flipfound:       rowcount = startrow + rowdirection       columncount = startcolumn + columndirection       while board[rowcount][columncount] != " " , board[rowcount][columncount] != board[startrow][startcolumn]:         if board[rowcount][columncount] == "h":           board[rowcount][columncount] = "c"         else:           board[rowcount][columncount] = "h"         rowcount = rowcount + rowdirection         columncount = columncount + columndirection  def makemove(board, boardsize, move, humanplayersturn):     row = move % 10     column = move // 10     if humanplayersturn:       board[row][column] = "h"     else:       board[row][column] = "c"     flipopponentpiecesinonedirection(board, boardsize, row, column, 1, 0)     flipopponentpiecesinonedirection(board, boardsize, row, column, -1, 0)     flipopponentpiecesinonedirection(board, boardsize, row, column, 0, 1)     flipopponentpiecesinonedirection(board, boardsize, row, column, 0, -1)   def printline(boardsize):     print("   ", end="")     count in range(1, boardsize * 2):       print("_", end="")     print()  def displaygameboard(board, boardsize):     print()     print("  ", end="")     column in range(1, boardsize + 1):       print(" ", end="")       print(column, end="")     print()     printline(boardsize)     row in range(1, boardsize + 1):       print(row, end="")       print(" ", end="")       column in range(1, boardsize + 1):         print("|", end="")         print(board[row][column], end="")       print("|")       printline(boardsize)       print()  def displaymenu():     print("(p)lay game")     print("(e)nter name")     print("(c)hange board size")     print("(i)initials change")     print("(a)lter piece name")     print("(q)uit")     print()  def getmenuchoice(playername):     print(playername, "enter letter of chosen option: ", end="")     choice = input()     return choice  def createboard():     board = []     count in range(boardsize + 1):       board.append([])       count2 in range(boardsize + 1):         board[count].append("")     return board  def playgame(playername, boardsize, playerinitials, computerinitials):     board = createboard()     setupgameboard(board, boardsize, playerinitials, computerinitials)     humanplayersturn = false     while not gameover(board, boardsize):       humanplayersturn = not humanplayersturn       displaygameboard(board, boardsize)       moveisvalid = false       while not moveisvalid:         if humanplayersturn:           move = gethumanplayermove(playername)         else:           move = getcomputerplayermove(boardsize)         moveisvalid = checkifmoveisvalid(board, move)       if not humanplayersturn:         print("press enter key , computer make move")         input()       makemove(board, boardsize, move, humanplayersturn)     displaygameboard(board, boardsize)     humanplayerscore = getplayerscore(board, boardsize, "h")     computerplayerscore = getplayerscore(board, boardsize, "c")     if humanplayerscore > computerplayerscore:       print("well done", playername, ", have won game!")     elif humanplayerscore == computerplayerscore:       print("that draw!")     else:       print("the computer has won game!")     print()   random.seed() boardsize = 6 playername = "" choice = "" playerinitials = 'h' computerinitials = 'c'  while choice.lower() != "q":    #.lower() makes allows uppercase input     displaymenu()     choice = getmenuchoice(playername)     if choice.lower() == "p":         playgame(playername, boardsize, computerinitials, playerinitials)     elif choice.lower() == "e":         playername = getplayersname()     elif choice.lower() == 'a':         changepiecename()     elif choice.lower() == 'i':         changeinitials(playername)     elif choice.lower() == "c":         boardsize = changeboardsize() 

there problem because don't handle entering characters other numbers fails on line 39

return int(coordinates) # if coordinates not str convertable int fails 

so need like

def gethumanplayermove(playername):     print(playername, "enter coodinates of square want place piece: ", end="")     coordinates = input()     if coordinates.isdigit():         movevalid = true     try:         return int(coordinates)     except valueerror:         print("please enter number")         print(playername, "enter coodinates of square want place piece: ", end="")         return gethumanplayermove(playername) 

or create while loop did below. so

while not isinstance(coordinates, int): ... 

the function this

def gethumanplayermove(playername):     movevalid = false     while not movevalid:         print(playername, "enter coodinates of square want place piece: ", end="")         coordinates = input()         if coordinates.isdigit():             movevalid = true     return int(coordinates) 

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